After many months of not being able to game, Stuart and I managed to get in a big game of Iron Cross a couple of weeks ago; I have only just got around to writing it up because I've been spending lots of time out of the house making the most of not being in lockdown. All the miniatures and vehicles that I have been painting during lockdown got a good run-out onto the table. Here's a mostly pictorial after action report from the game we played, which was loosely set during the German invasion of the Soviet Union (Operation Barbarossa) in June 1941.
I had about 780 points of a German panzer division versus Stuart's Russians. He was defending a village, so started the game with all units dug in and hidden with approximately 350 points. We were trying out a new rule for units in ambush positions too, which seemed to work well, other than my tanks being on the receiving end - see the photos below for the full visual impact!
Stuart has moved to new premises and has the space to set up some permanent (large!) gaming tables. The table we were playing on was 18 feet in length by 6 feet wide; the fully motorised Germans had to attack from one table edge and advance rapidly up the length of the table with the objective of securing three key buildings, which was the victory condition we agreed beforehand. The vehicles are mostly from Rubicon, with a few Warlord models, the buildings and trees are all from 4Ground and the miniatures are mostly from Great Escape Games.
My German force was constituted of the following armoured units:
- 3 x Panzer (35)t
- 6 x Panzer III including a sub-commander
- 2 x Panzer IV
- 2 x Panther
- 1 x HQ
- 1 x heavy machine gun
- 1 x mortar
- 5 x infantry platoons
I'm not entirely sure what Stuart had on the table because (spoiler alert) he destroyed my force before I could expose much of it. He definitely had some T34s, a couple of AT guns and a couple of units of infantry. In hindsight, I would have benefited from some lighter recce units to scout ahead and locate his units, especially the dug-in/hidden tanks and anti-tank guns. These hidden units, combined with the new ambush rule, made mincemeat of my tanks at long range. It was still lots of fun though!
I think that we played about 7 or 8 turns, but for most of that time the Germans were being ground down in a war of attrition with some well-placed Russian units, rather than continuing to advance. The new ambush rule that we played gave the outnumbered defender a new tactic, which made the placement of units, with overlapping fields of fire really effective in defending.
The ambush rule, for any other Iron Cross players who want to try it out, is:
- A unit which starts the game in a hidden position may declare, as long as it has not moved at all, that it is going to fire from an ambush position. None of the opposing player's units may interrupt an ambush. As soon as the ambushing unit has fired then it is revealed. An ambushing unit, which does not have the initiative, may attempt to interrupt the active player, but is revealed whether the interrupt attempt succeeds or fails.
After reading a lot of books about the Eastern Front during lockdown, it made me realise that the Russians were very successful in camouflaging their positions and setting ambushes against the advancing Axis forces. Even in the featureless steppe, which is ostensibly open and giving no obvious cover i.e. an open field, they were able to successfully dig in and launch an ambush. This translates to the gaming table too using the rule described above; even if a hidden token is placed in the middle of open terrain, then it can start the game as being hidden and use this rule.
Lesson for countering this: take some fast-moving recce units. Next game I will dig out my motorcycle infantry and a couple of SdKfz 222's to screen ahead of the main force.