Monday 3 January 2022

AAR - Operation Weserübung

I've had a great afternoon's gaming versus Stuart playing an Iron Cross scenario loosely based on Operation Weserübung, the German invasion of Denmark on 9th April, 1940, which lasted approximately 6 hours before the Danes capitulated. I was attacking with 400 points of a fully motorised Aufklarungsabteilung of the 198th Infantry Division.  Stuart was defending with 200 points of partly mobile Danish infantry - he fielded a mixture of motorcycle and bicycle troops, plus a couple of units of foot-sloggers.

The order of battle for the Germans was:

  • Infantry HQ
  • 7 x Infantry
  • Heavy machine gun
  • Mortar
    • All of the above infantry and support units were mounted in either trucks, half tracks or on motorcycles
  • 2 x Panzer 38(t)
  • 2 x SdKfz.222 scout cars
The order of battle for the Danish was:
  • Infantry HQ
  • 2 x infantry on bicycles
  • 2 x infantry on foot
  • Autocannon mounted on a motorcycle
  • Heavy machine gun
We played the Capture scenario, which meant that the Danes were hidden at the start of the game and could benefit from the new Ambush rule. It also meant that, as defender, Stuart rolled for additional command tokens at the start of each new turn, something he excelled at! The mission objective for the attacking Germans was to capture the white house (and gate across the road) to the bottom-right of the photo below; the start line was the table edge at the top of the photo.

Please excuse the un-Danish looking terrain...we only decided the night prior to the game that we were going to give Stuart's Danes a run-out, otherwise I would have prepared something a bit better than French buildings on a Mediterranean table. Having said that, I don't think it looked too bad. The Danish troops looked absolutely ace though.

In the first turn, the majority of the German forces deployed onto the table and moved forward, leaving one-third in reserve. On the left flank, astride the road, the two Panzers and two units of infantry in half-tracks advanced incautiously because they had not yet spotted any opposing forces. As they neared some likely points of resistance, the infantry dismounted and took up firing positions.

On the right flank, the two scout cars and two units of motorcycle infantry moved forwards towards the edge of a dense woodland.

As soon as the grenadiers had dismounted from their half-tracks they came under intense fire from hidden Danish forces; a vicious, close range firefight erupted. The 38(t) moved up to provide fire support for the grenadiers, but was then engaged by a Danish anti-tank weapon.


The defenders' second line then opened up adding more weight of fire to the now-isolated Germans.

Emboldened by the success of their opening ambush, the Danish command squad, replete with bugler, charged down the main road to encourage his front line soldiers in the defence of their homeland.

The German front line started to dissolve when a unit of Danes on bicycles pedalled hard towards their flank, dismounted and started to pour more fire onto the isolated infantry unit. The morale tokens were piling up on my infantry and despite trying to recover them with Company Morale Tests (lots of ones were rolled!), things started to look dire.

The anti-tank gun scored a direct hit on the Panzer causing it to explode and burst into flames; meanwhile the grenadiers succumbed to the combined weight of fire from the Danes and were destroyed. 2-0 to the Danes by the end of the first turn!  We were playing a new rule regarding hidden units being able to fire in ambush, without being interrupted, which worked out well for Stuart, but not so much for me. The game mechanics felt right though.

The second turn meant that the German commander could bring up his reserves: three units of infantry and the HMG moved up the road and joined in the battle on the German's left flank. One unit occupied the top floor of the house, which gave them a superior firing position and the HMG set up and started laying down some withering fire. The Danish bicycle troops made a sharp exit by slinging their bikes over the hedge and pedalling for all they were worth down the road back towards their own lines.

The newly arrived German infantry, ably supported by the mortar and HMG, started to make their superior numbers felt and caused the Danish soldiers to slowly fall back bit by bit as they took casualties...the AT gun roared off down the road to take up a new position. 

They put up stiff resistance all the way though, not least due to the number of sixes that Stuart rolled when taking Company Morale Tests. I only managed to roll one 6 all game, despite probably taking a few dozen CMTs throughout ;-(

Further support arrived on the left flank in the form of more mounted infantry to keep up the pressure. However, despite their overwhelming numbers, the Germans could not get into gear to mount a convincing attack; too many units suffered from morale problems and could just not get a break when taking morale tests.

Meanwhile, whilst this action was taking place, the leading German motorcycle troops were racing around the right-hand side of the forest in an attempt to outflank the Danes and get into their rear.


A second troop was hot on their heels.

In the centre, the two scout cars were trying to provide some support to the suppressed infantry, but also trading shots with the Danish AT gun. Given the morale problems elsewhere on the battlefield, the German commander decided to pull the scout cars back behind the cover of the building in the middle of the battlefield where they could continue to provide some fire support, but without being mortally threatened by the AT gun.

To counter this new threat in their rear, the Danes hustled an infantry squad back down the road and took up a defensive position next to the gate.

Back on the left flank, the enfilading fire slowly took its toll on the Danish infantry with casualties starting to mount. The battle was now starting to turn in favour of the attackers.


The Danes took up positions behind walls adjacent to the house on the main road.

With the Danish perimeter starting to collapse, the German commander ordered his units forward in a concerted attack. The scout cars moved forward and combined their fire with the mortar, which proved to be deadly accurate, and eliminated the AT gun. Next in their sights was the Danish HMG, which kept up a significant rate of fire and held the centre of the battlefield for most of the battle.


The perimeter continued to draw closer and closer to the house, with significant morale markers being inflicted onto the Danes, but only for them to be recovered again. I blame the bugler!


The coup-de-grace was delivered by the now-dismounted motorcyclists who destroyed the last Danish infantry squad, who had been valiantly defending the gate.

Overall, this was a really enjoyable game, not least because I managed to achieve a rare win over Stuart. We road-tested a few Iron Cross rules amendments too, which I will post about another time.

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