Monday 25 October 2021

AAR - Pikes and Panzers

A two-for-one after-action report today: a game of Pikeman's Lament followed by Iron Cross. (Scroll down for the Panzers)

Russell brought his 15mm miniatures and terrain over to the shed for a game of English Civil War using the Pikeman's Lament ruleset. PL is really easy to pick up, but provides some fun gaming as the uncertainty about passing the various activation tests means that nothing ever quite turns out as you want it to. Not knowing much about the ECW period hasn't really hampered me either: I've managed to win a couple of games out of the few that we have played over the last couple of months.

We both started with 24 points of troops, plus an officer, as per the rules, though because Russell had some "Commanded Shot" units, he had one more unit on the table than me. I had two units of Trotters (slower cavalry with guns), two units of pikes and two units of muskets, which I deployed on my table edge.



Russell advanced a lot more quickly (better dice rolling), so managed to bring his Commanded Shot into range quite quickly.


On unit of my pikes pushed forward as quickly as possible intending to have a "push of pikes", but never quite made it as far as his pikemen because of the infernal Commanded Shot.

On the other side of the table, my Trotters held off his Gallopers for a couple of turns, though after several turns of ineffectual combat, I lost one too many units (after Wavering) and my army routed from the battlefield.

Thankfully, my knowledge of WWII permits to write a more informed after-action report of a game of Iron Cross. We played the Capture scenario again, but with me taking the role of defender (Greeks) this time versus Russell as the attacker, who had a very well equipped Panzer army. 

All of my defenders started the game hidden, which caused the advancing Germans to cautiously move forward. The centre of the gaming table had a church surrounded by a stone wall, with an incomplete barbed wire fence flanked by trees and vineyards off to either flank.

I used my new terrain pieces on this board, which provided a bit of cover for the attackers.


One of the great advantages of being a hidden defender is that you get lots of dummy tokens to place around the battlefield.

As soon as some German infantry disembarked from their transport, the Greek sniper opened up from behind the church bell tower...where else are snipers supposed to go?  He successfully engaged the infantry placing down plenty of accurate shots before he was spotted. The heavy machine gun, also placed within the compound, opened up on the same units causing lots of damage.

A couple of turns into the game, the Germans started advancing on a broad front, necessitating the revealing of more hidden Greek troops. The supporting panzers were still hanging back near their starting point trading shots with a single anti-tank gun.

With the German attack stalling, Hauptman Russ ordered his scout units forward, only for them to stumble onto a hidden anti-tank rifle.

In the centre of the battleground, the Greeks, sensing victory, skirmished forward aggressively.

However, on their right flank, things started to turn sour. The Greek infantry faced panzers crashing through the barbed wire, their commander having foolishly chosen to place all his anti-tank weapons in the centre and left of the battlefield.

Back in the centre, the Greeks rapidly deployed additional units in form of some captured Italian CV-35 light tanks to start putting an increasing weight of fire onto the German infantry.

On the left flank, a couple of units of infantry and an anti-tank rifle caused more casualties to the German motorised units, who were lacking infantry support, who were in turn suffering a pounding from the resilient Greeks.

The gap in the right flank was plugged following the rapid redeployment of a mountain gun and some additional infantry units.

Late in the game, the Greeks, with their blood up, advanced incautiously and broke through the German line causing a rout.

The Greeks certainly benefited from being dug in and hidden for the first couple of turns, which enabled me to reactivate just a couple of units many times (and take several important morale checks), which slowed the German advance sufficiently. Another fun game and, unusually, one that I won!

2 comments:

  1. Love that WW2 table- great looking game.

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    Replies
    1. Many thanks. It was a labour of love (over lockdown last year) building it, so it's been great to get some games on it.

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